S.T.A.L.K.E.R.: Clear Sky is the prequel to GSC Game World's sleeper hit
S.T.A.L.K.E.R.: Shadow of Chernobyl and was unfortunately released in a bizarrely unfinished state and it's taken some time for the game to reach the levels of stability that we expect from a game. However, with the new 1.5.07 patch,
Clear Sky runs great and as you would expect it to.
Clear Sky uses a heavily tweaked version of the X-Ray engine, which debuted with
Shadow of Chernobyl and was updated to support several new graphical effects using DirectX 10 (and later DirectX 10.1 through the 1.5.06 patch). The improvements include enhanced visual effects like 'God Rays', wet surfaces, volumetric light and smoke, depth of field blurring, and screen space ambient occlusion lighting as well as better textures.
We used a custom timedemo for our testing, which incorporates many of the advanced effects introduced with DirectX 10 – we also enabled DirectX 10.1 on the Radeons. However, due to the intensity of engine, we have set the in game details to "High" instead of "Maximum" and have left anti-aliasing disabled for the time being.
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 295 1,792MB
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Sapphire Radeon HD 4890 1GB Atomic
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Nvidia GeForce GTX 285 1GB
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MSI NGTX275 Lightning
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ATI Radeon HD 4890 1GB
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Nvidia GeForce GTX 275 896MB
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Nvidia GeForce GTX 260-216 896MB
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80
Frames Per Second
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ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
Sapphire Radeon HD 4890 1GB Atomic
-
Nvidia GeForce GTX 285 1GB
-
MSI NGTX275 Lightning
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 275 896MB
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
Sapphire Radeon HD 4890 1GB Atomic
-
ATI Radeon HD 4890 1GB
-
Nvidia GeForce GTX 285 1GB
-
MSI NGTX275 Lightning
-
Nvidia GeForce GTX 275 896MB
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
See
final thoughts for results analysis.
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